Mobile app development
Plenty of agencies can build an app. Fewer have apps in real users' hands. We've shipped four Android apps with more than 1.5M downloads between them, and we'll do the same for yours.
Most apps die before launch
The build drags. The scope creeps. Six months in, the budget's gone and there's nothing in the store.
We've shipped apps that real people use every day. That changes how we plan: small phases, a working build early, and a clear path to the store from week one.
What we build
Built for the Play Store, where our four apps have pulled 1.5M+ downloads.
Native iPhone and iPad builds, submitted and shepherded through App Store review.
One codebase for both stores when that's the better call for your budget.
Talks to your web app, your API, and the services you already run.
Booking, accounts, loyalty, and anything your customers carry in a pocket.
Tools your team uses on the move, online or off.
Our track record is downloads, not demos. We plan the whole way to launch, not just the build.
The same people who design it ship it, submit it, and support it. Nothing gets lost in a handoff.
You get the repo, the signing keys, the store access, and every credential. Your app, your accounts.
How it works
We map the app, the users, and the must-haves. You leave with a fixed scope, timeline, and price.
Design and development in visible phases, with a working build you can hold early.
Store submission, then the keys to everything, plus 30 days of post-launch support.
Common questions
Both. We build native for each platform or cross-platform when one codebase fits your budget better. We'll tell you which makes sense for your project.
Most projects fall between $5,000 and $50,000, quoted as a fixed price per phase. Scope drives the number, and you see it before work starts.
A mobile app runs 6 to 16 weeks depending on scope, plus store review time. You get a firm timeline after the discovery call.
You do. The code, the signing keys, and the developer account are all yours.
Tell us what you want to build. The first call is free, and you'll leave knowing the scope, timeline, and price.
Every project includes 30 days of post-launch support. If something breaks after launch, we fix it.